Time Travel
The players are Stranded in a forest trying to get back home. The weapons and armor start off as primitive and upgrade thru time periods as the story goes on. At random times a magical merchent will apper to sell the weapons, items, and armor for the time period the players are currently in.
Played | 6 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 16 days ago |
Visibility | Public |

HP Range6 - 27 (Avg: 17)
AC12
XP100
Details
Size | Medium |
Type | Undead |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 6 - 27 (Avg: 17) |
Damage Vulnerabilities | |
Damage Resistances | , , , , , |
Damage Immunities | , |
Condition Immunities | , , , , , , , |
Actions
Strength Drain
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.