Time Travel
The players are Stranded in a forest trying to get back home. The weapons and armor start off as primitive and upgrade thru time periods as the story goes on. At random times a magical merchent will apper to sell the weapons, items, and armor for the time period the players are currently in.
Played | 6 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Harm
Necromancy•Level 6

Description
You unleash a virulent disease on a creature that you can see within range. The target must make a constitution saving throw. On a failed save, it takes 14d6 necrotic damage, or half as much damage on a successful save. The damage can't reduce the target's hit points below 1. If the target fails the saving throw, its hit point maximum is reduced for 1 hour by an amount equal to the necrotic damage it took. Any effect that removes a disease allows a creature's hit point maximum to return to normal before that time passes.
Spell Details
Level | 6 |
Range | 60 |