Time Travel
The players are Stranded in a forest trying to get back home. The weapons and armor start off as primitive and upgrade thru time periods as the story goes on. At random times a magical merchent will apper to sell the weapons, items, and armor for the time period the players are currently in.
Played | 6 times |
Cloned | 0 times |
Created | 22 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Zone of Truth
Enchantment•Level 2

Description
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw. An affected creature is aware of the fate and can avoid answering questions she would normally have responded with a lie. Such a creature can remain evasive in his answers as they remain within the limits of truth.
Spell Details
Level | 2 |
Range | 60 |