Crossroads Machinima world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads Machinima

cloned fromGrue/Crossroads
V
VitaurusMachina

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.

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Created
60 days ago
Last Updated
2 days ago
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Bronx Zoo: Nursery of Beasts

Bronx Zoo: Nursery of Beasts

Once a sanctuary for Earth's diverse creatures, the Bronx Zoo has been transformed into a training ground for orcs and their monstrous allies. Orcish handlers and beastmasters work tirelessly to tame and train a menagerie of mutated creatures, preparing them for war or the gladiatorial contests of the Yankee Coliseum.

Brooklyn

Brooklyn

Brooklyn has transformed into an industrail stronghold, where industrial might meets cybernetic innovation. Towering smokestacks and the clang of hammers fill the air, while underground networks hum with activity, creating a vibrant community amidst the remnants of a post-apocalyptic world.

Crossroads NYC

Crossroads NYC

Crossroads is a sprawling urban landscape where the remnants of a once-great city collide with the chaotic energies of interdimensional rifts. Skyscrapers loom over vibrant districts, tribal encampments, and industrial forges, creating a unique blend of magic and technology.

Emerald District

Emerald District

Once Central Park, the Emerald District is a magical sanctuary for the elven diaspora, transformed from the bustling heart of Central Park into a verdant paradise. Towering trees with shimmering leaves and deep roots draw from ancient ley lines, creating a vibrant ecosystem filled with talking animals, mischievous sprites, and fantastical creatures. At its center lies the Heartwood, a colossal tree that serves as a gathering place for elves, surrounded by clearings for agriculture and community activities, where bioluminescent crops glow softly at twilight. Traces of its human past remain, with old building foundations now adorned with vines, and a natural amphitheater where elves perform plays based on forgotten human tales, their voices echoing through the forest.

Empire State Building

Empire State Building

The Empire State Building has transformed into a towering fortress of opulence and fear, ruled by Johnny Trump. It serves as a hub for commerce, indulgence, and power, with each level designed for specific purposes, from high-end shops to luxurious casinos and the elite's secret dealings.

Fort Hamilton – Bastion of the Ordo Mentis

Fort Hamilton – Bastion of the Ordo Mentis

Once a military stronghold guarding New York’s shores, Fort Hamilton now serves as the Iron Bastion of the Ordo Mentis, a sprawling campus where psionic warriors are trained, disciplined, and augmented for battle. Enclosed by brutalist steel walls laced with psionic dampeners, the fort is a self-contained fortress of order and control, shielding its inhabitants from the chaotic world beyond. Inside, recruits endure grueling combat simulations, hone their telepathic abilities, and undergo cybernetic enhancements designed to heighten their psionic potential. The Psionic Warfare Center tests experimental mind-based weaponry, while the Armory of the Mind crafts weapons that exist only in thought. Watchtowers, barracks, and training grounds are kept in precise military order, ensuring that only the strongest minds ascend. Fort Hamilton is more than a base—it is a proving ground, where the weak are broken, and the worthy are forged into something greater.

Ironhold Grand Central Station

Ironhold Grand Central Station

Grand Central Station has been transformed into a bustling dwarven hub, featuring workshops, trading posts, and residential areas. The vast network of tunnels beneath the station serves as a transportation network and a hidden refuge for the dwarves, blending original architecture with sturdy stone structures and intricate metalwork.

Manhattan

Manhattan

A warped and scarred version of Manhattan, marked by jagged skyscrapers, alien vegetation, and haunting remnants of its former glory. The area is filled with danger and opportunity, where scavengers search for valuable remnants amidst the decay.

New Times Square

New Times Square

New Times Square is a chaotic intersection where neon lights flicker over cracked asphalt, and the air is thick with the scent of rain, sweat, and burnt ozone. It serves as a hub for black-market commerce, cybernetic enhancements, and rogue AIs, with a presence known as the Glitch Prophet influencing the very fabric of reality.

Pelham Bay Park: The Verdant Shapers’ Sanctuary

Pelham Bay Park: The Verdant Shapers’ Sanctuary

Once a vast urban park, Pelham Bay Park has become a thriving refuge for the Verdant Shapers, where nature has reclaimed the land in defiance of Crossroads' industrial sprawl. The park’s landscapes have been twisted by the Riftstorm, but under the Shapers’ influence, they flourish with unnatural vitality, forming an oasis of towering flora, hidden sanctuaries, and ley-line energy. Hunter Island serves as the heart of the Verdant Shapers’ community, a dense forest sanctuary where their dwellings blend seamlessly into the trees. Twin Island, with its rugged, rocky terrain, functions as a combat training ground, where Shapers hone their magic and battle skills. Rodman’s Neck forms a defensive perimeter, its woods woven with protective wards and shifting, living barriers. Tallapoosa Point, rich in medicinal plants, acts as a healing ground, where wounded allies recover and commune with nature’s raw power.

Queens

Queens

Quuens is a surreal landscape where towering trees with human-like faces line the streets, and mischievous sprites and talking animals thrive. This vibrant realm blends magic and nature with remnants of an industrial past, creating a whimsical yet unsettling atmosphere. This a land ruled by the Fey and has a more typical high fantasy setting.

Staten Island

Staten Island

Shrouded in an unnatural fog, Staten Island is a place of legend and fear, distorting time and space for those who enter. Rumors of dangerous creatures, lost civilizations, and gateways to other dimensions abound, making it a captivating yet perilous destination for adventurers.

The Black Vein

The Black Vein

Buried deep beneath the ruins of New York City, The Black Vein is an abandoned subway tunnel twisted into a nightmarish labyrinth of cybernetics and dark sorcery. The entrance is hidden behind collapsed infrastructure, psychic distortions, and hacked security grids, ensuring that only those Vaelith allows inside ever find it. The deeper one descends, the more reality begins to distort—metallic tunnels shift, holographic ads flicker with distorted, screaming faces, and the air hums with a pulse that matches the heartbeat of intruders. The lair is filled with half-finished abominations, cybernetic horrors trapped in eternal agony, and walls that whisper the voices of the damned. At its core lies Vaelith’s throne, a pulsing mass of Rift-powered cybernetics woven into her very flesh. Here, she creates her twisted masterpieces, sculpting new horrors from flesh, steel, and suffering. In The Black Vein, escape is an illusion—there is only pain, and the will of its master.

The Bronx

The Bronx

Once a vibrant borough, The Bronx has become a fierce tribal land ruled by orcs who honor their tribal traditions. The landscape is a chaotic blend of tribal encampments, overgrown ruins, and scavenged technology, where strength and cunning dictate survival amidst the echoes of thel spirits.

The Dreaming Wood

The Dreaming Wood

The Dreaming Wood is a vast, ever-changing faerie forest that envelops the remnants of Queens. Filled with whispering trees, floating islands, and time-warped ruins, it exists between worlds, where reality is unstable and adventurers can become lost for days, months, or even years.

The Enchanted Realm of Shea

The Enchanted Realm of Shea

Once the legendary Shea Stadium, this former baseball arena has been completely transformed by the Fae, reshaped into a fairy-tale kingdom pulled straight from myth and dream. Towering castle spires now rise where stadium lights once stood, their stonework shimmering with otherworldly enchantments. The field has been overtaken by lush, bioluminescent gardens, where strange, ethereal creatures roam, and the air is filled with hauntingly beautiful music. The entire stadium pulses with magic, locked in perpetual twilight, where the moon hangs full and the stars never fade. Here, the mundane laws of Crossroads do not apply—time moves strangely, reality bends, and dreams have power. At its heart sits the Castle of Starlit Ivy, home to the self-proclaimed King of Queens, a flamboyant Fae lord who rules over his court of jesters, knights, and illusionists.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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