
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future with highly advanced technology, filled with a large variety races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some technology, fashion and areas are a mix of new and old or seem to be from a different era, depending on the preference of those living in those areas.
Gangs, corporations and corrupted cops rule over Cyberia, though some people fight back against them.
Find your place in the world. Become a mercenary or a bounty hunter, destroy, take over or create your own gang, corporation or group, become a vigilante or villain, go into general criminal activities or go into law enforcement, clean up or further the corruption in the police force. You could also attempt to take Cyberia City (or one of the other cities) as your own, while battling against others for control over the city and if you have even bigger ambitions, you could try to take all of Cyberia for yourself.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek, Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
This world has a lot of references to other things and will constantly be changing.
There are a lot of things in this that shouldn't be taken seriously and are kind of avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke.
Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played | 15 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | Yesterday |
Visibility | Public |

Darkman
Level 10 Dark Elf Assassin -
A vengeful vigilante with a tragic past, Darkman blends technology and shadow magic to fight against the corrupt in Cyberia, haunted by his lost humanity.
Details
Race | Dark Elf |
Class | Assassin |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -188, 1043 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Credits | 0 |
Silver Credits | 0 |
Copper Credits | 0 |
appearance
A tall, imposing figure with a cybernetic mask that obscures his disfigured face, he wears a long, dark trench coat that billows as he moves. His eyes glow faintly with a blue hue, and his skin is a patchwork of synthetic and organic materials. He carries an array of gadgets and weapons hidden within his coat, ready to strike from the shadows.
personality
Haunted by his past, he is driven by a desire for justice and revenge, often displaying a brooding demeanor. He is resourceful, intelligent, and fiercely protective of the innocent, but struggles with trust and the remnants of his humanity.
backstory
Once a brilliant scientist, he was betrayed and left for dead in a lab explosion caused by a corporate rival. Resurrected through experimental cybernetic enhancements, he now roams the neon-lit streets of Cyberia, seeking vengeance against those who wronged him while grappling with his new identity and the loss of his former life. He uses his abilities to manipulate shadows and technology, becoming a vigilante in a world that has forgotten him.
Stats
Strength
18
Dexterity
18
Constitution
18
Intelligence
20
Wisdom
14
Charisma
10
Armor Class
15
Max HP
75
Speed
30
HP
75 / 75 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Darkman is not a spellcaster.