
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future with highly advanced technology, filled with a large variety races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some technology, fashion and areas are a mix of new and old or seem to be from a different era, depending on the preference of those living in those areas.
Gangs, corporations and corrupted cops rule over Cyberia, though some people fight back against them.
Find your place in the world. Become a mercenary or a bounty hunter, destroy, take over or create your own gang, corporation or group, become a vigilante or villain, go into general criminal activities or go into law enforcement, clean up or further the corruption in the police force. You could also attempt to take Cyberia City (or one of the other cities) as your own, while battling against others for control over the city and if you have even bigger ambitions, you could try to take all of Cyberia for yourself.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek, Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
This world has a lot of references to other things and will constantly be changing.
There are a lot of things in this that shouldn't be taken seriously and are kind of avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke.
Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played | 15 times |
Cloned | 0 times |
Created | 109 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Immovable Rod
Uncommon•Gear (Rod)

Weight2.00 lb.
Description
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Details
Type | Gear |
Category | Rod |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Credits |