Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some people fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment This world has a lot of references to other things and will constantly be changing. There are a lot of things in this that shouldn't be taken seriously and are usually avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke. Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played15 times
Cloned0 times
Created
90 days ago
Last Updated
Yesterday
VisibilityPublic
Cloak of Arachnida
Very RareGear (Wondrous Items)
Cloak of Arachnida
Weight1.00 lb.

Description

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits: * You have resistance to poison damage. * You have a climbing speed equal to your walking speed. * You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. * You can't be caught in webs of any sort and can move through webs as if they were difficult terrain. * You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can't be used again until the next dawn.

Details
TypeGear
CategoryWondrous Items
RarityVery Rare
Weight1.00 lb.
Cost0.00 Gold Credit
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service