
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

Description
The Phantom Coachman is a cunning undead trickster that lures unsuspecting travelers into its enchanted carriage, promising a ride to their desired destination. However, those who accept the invitation find themselves on a journey that leads to their doom, as the coachman revels in their despair.
Size | Large |
Type | Undead |
CR | 6 |
XP | 2300 |
Languages | Common, Infernal |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Radiant, Fire, Lightning, Bludgeoning, Piercing |
Damage Resistances | Necrotic, Psychic |
Damage Immunities | Poison |
Condition Immunities | Grappled, Paralyzed |
Chilling Invitation
The Phantom Coachman offers a ride to a creature within 30 feet. The target must succeed on a DC 15 Wisdom saving throw or be charmed and compelled to enter the carriage.
Haunting Laughter
The Phantom Coachman lets out a chilling laugh, forcing all creatures within 30 feet to make a DC 15 Wisdom saving throw. On a failed save, they take 3d6 psychic damage and are stunned until the end of their next turn.
Spectral Whip
The coachman lashes out with a ghostly whip, making a melee attack against a target within 15 feet. On a hit, the target takes 2d8 necrotic damage and must succeed on a DC 15 Constitution saving throw or be frightened until the end of its next turn.