
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP1800
Description
A cunning and manipulative figure, Dan Schneider thrives in the shadows of creativity, using his charm to ensnare the minds of those around him. He is known for his ability to twist reality, creating bizarre scenarios that can confuse and disorient his foes.
Details
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Psychic, Necrotic, Piercing, Poison, Radiant |
Damage Resistances | Psychic |
Damage Immunities | None |
Condition Immunities | Charmed, Frightened |
Actions
Charm of Creativity
Dan Schneider can charm a creature within 60 feet, forcing it to make a DC 18 Charisma saving throw. On a failure, the creature is charmed for 1 hour and must obey his commands.
Reality Twist
Dan Schneider can alter the environment around him, creating illusions or changing the properties of objects within a 30-foot radius. Creatures in the area must succeed on a DC 16 Wisdom saving throw or be affected by the illusion for 1 minute.