Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Tate the Incel
CR 2Medium Humanoid
Tate the Incel
HP Range40 - 50 (Avg: 45)
AC12
XP450

Description

Tate the Incel is a grotesque creature that embodies arrogance and ignorance. It roams the land, spewing nonsensical bravado while seeking validation from those it deems inferior.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Ignorance
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesPsychic, Necrotic, Poison, Lightning, Fire
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bravado Blast

Tate spews a stream of arrogant insults, forcing one creature within 30 feet to make a Wisdom saving throw or become frightened until the end of its next turn.

Cigar Smoke

Tate exhales a cloud of smoke in a 15-foot cone. Creatures in that area must succeed on a Constitution saving throw or take 2d6 poison damage and be poisoned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service