Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Nightmare Stalker
CR 5Medium Undead
Nightmare Stalker
HP Range75 - 95 (Avg: 85)
AC15
XP1800

Description

The Nightmare Stalker is a malevolent entity that preys on the fears and vulnerabilities of its victims, often manifesting in their dreams before striking in the waking world. It thrives on the suffering it causes, leaving a trail of psychological scars in its wake.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, Abyssal
Defenses
Armor Class15
HP Range75 - 95 (Avg: 85)
Damage VulnerabilitiesRadiant
Damage ResistancesPsychic
Damage ImmunitiesPoison
Condition ImmunitiesFrightened, Charmed
Actions

Dream Invasion

The creature can invade the dreams of a sleeping target within 60 feet, causing them to experience horrific visions. The target must make a DC 15 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of their next turn.

Nightmare Grasp

The Nightmare Stalker reaches out with its shadowy hands, attempting to grapple a target. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be paralyzed with fear until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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