
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
The Nightmare Stalker is a malevolent entity that preys on the fears and vulnerabilities of its victims, often manifesting in their dreams before striking in the waking world. It thrives on the suffering it causes, leaving a trail of psychological scars in its wake.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Common, Abyssal |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Radiant |
Damage Resistances | Psychic |
Damage Immunities | Poison |
Condition Immunities | Frightened, Charmed |
Actions
Dream Invasion
The creature can invade the dreams of a sleeping target within 60 feet, causing them to experience horrific visions. The target must make a DC 15 Wisdom saving throw or take 3d10 psychic damage and be frightened until the end of their next turn.
Nightmare Grasp
The Nightmare Stalker reaches out with its shadowy hands, attempting to grapple a target. On a hit, the target must succeed on a DC 15 Wisdom saving throw or be paralyzed with fear until the end of their next turn.