Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Rat Bastard
CR 1.5Tiny Monstrosity
Rat Bastard
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

The Rat Bastard is a cunning and malevolent creature that thrives in urban environments, often found in the shadows of alleys and sewers. They are known for their trickery, stealing from unsuspecting victims and causing chaos wherever they go.

Details
SizeTiny
TypeMonstrosity
CR1.5
XP450
LanguagesCommon, Undercommon
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesFire
Damage ResistancesPoison
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Cunning Action

The Rat Bastard can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.

Noxious Gas

The Rat Bastard releases a cloud of foul-smelling gas in a 10-foot radius. Creatures in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

Sneak Attack

Once per turn, the Rat Bastard can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Rat Bastard that isn't incapacitated.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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