
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC14
XP450
Description
The Rat Bastard is a cunning and malevolent creature that thrives in urban environments, often found in the shadows of alleys and sewers. They are known for their trickery, stealing from unsuspecting victims and causing chaos wherever they go.
Details
Size | Tiny |
Type | Monstrosity |
CR | 1.5 |
XP | 450 |
Languages | Common, Undercommon |
Defenses
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Fire |
Damage Resistances | Poison |
Damage Immunities | None |
Condition Immunities | None |
Actions
Cunning Action
The Rat Bastard can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
Noxious Gas
The Rat Bastard releases a cloud of foul-smelling gas in a 10-foot radius. Creatures in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.
Sneak Attack
Once per turn, the Rat Bastard can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the Rat Bastard that isn't incapacitated.