Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
P Diddy
CR 8Medium Fiend
P Diddy
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

P Diddy is a charismatic fiend who thrives on the energy of fame and fortune. He manipulates those around him with charm and cunning, often leading them to their own downfall in pursuit of success.

Details
SizeMedium
TypeFiend
CR8
XP3900
LanguagesCommon, Infernal
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesPsychic, Fire, Lightning, Bludgeoning, Slashing
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charm of Fame

P Diddy can target one creature he can see within 30 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. While charmed, the target regards P Diddy as a trusted friend.

Fortune's Favor

P Diddy can grant an ally within 30 feet a bonus to their next attack roll or saving throw equal to his Charisma modifier (+5). This ability can be used three times per day.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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