
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range100 - 140 (Avg: 120)
AC15
XP3900
Description
P Diddy is a charismatic fiend who thrives on the energy of fame and fortune. He manipulates those around him with charm and cunning, often leading them to their own downfall in pursuit of success.
Details
Size | Medium |
Type | Fiend |
CR | 8 |
XP | 3900 |
Languages | Common, Infernal |
Defenses
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | Psychic, Fire, Lightning, Bludgeoning, Slashing |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Charm of Fame
P Diddy can target one creature he can see within 30 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. While charmed, the target regards P Diddy as a trusted friend.
Fortune's Favor
P Diddy can grant an ally within 30 feet a bonus to their next attack roll or saving throw equal to his Charisma modifier (+5). This ability can be used three times per day.