Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Feces Mancer
CR 3Medium Humanoid
Feces Mancer
HP Range40 - 50 (Avg: 45)
AC12
XP700

Description

The Feces Mancer is a grotesque spellcaster who wields the power of excrement to unleash foul magic upon their foes. They revel in the chaos and disgust their abilities create, often using their powers to manipulate the battlefield and debilitate their enemies.

Details
SizeMedium
TypeHumanoid
CR3
XP700
LanguagesCommon, Infernal
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesFire
Damage ResistancesPoison
Damage ImmunitiesNone
Condition ImmunitiesPoisoned
Actions

Foul Blast

The Feces Mancer hurls a glob of magical excrement at a target within 60 feet, dealing 2d8 poison damage and forcing the target to make a Constitution saving throw or be poisoned until the end of their next turn.

Infernal Fart

The Feces Mancer conjures a cloud of noxious fumes in a 20-foot radius centered on a point within 60 feet. Creatures in the area must make a Constitution saving throw or be blinded and poisoned for 1 minute.

Summon Minions of Feces

The Feces Mancer summons 1d4 animated piles of feces that act as minions. They have their own turn and can attack with a melee attack that deals 1d6 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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