
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC12
XP200
Description
Scrap Snatchers are mischievous little creatures that thrive in urban environments, often found rummaging through trash for anything they can steal or eat. Their love for shiny objects and edible scraps makes them a nuisance to adventurers and townsfolk alike.
Details
Size | Small |
Type | Monstrosity |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire |
Damage Resistances | Poison |
Damage Immunities | None |
Condition Immunities | Poisoned |
Actions
Garbage Feast
The Scrap Snatcher can consume food scraps to regain 1d4 hit points. This action can be performed once per turn.
Steal
The Scrap Snatcher attempts to snatch an item from a creature within 5 feet. The target must succeed on a DC 12 Dexterity saving throw or lose one item of the Scrap Snatcher's choice.