
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range120 - 180 (Avg: 150)
AC17
XP3900
Description
The Arcane Automaton is a fusion of advanced technology and potent magic, designed to serve as a guardian or enforcer. It is powered by a core of enchanted crystals that pulse with arcane energy, allowing it to perform complex tasks and combat threats with precision.
Details
Size | Large |
Type | Construct |
CR | 8 |
XP | 3900 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 120 - 180 (Avg: 150) |
Damage Vulnerabilities | Lightning |
Damage Resistances | Bludgeoning, Piercing, Slashing |
Damage Immunities | Poison, Psychic |
Condition Immunities | Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned |
Actions
Arcane Blast
The Arcane Automaton fires a bolt of arcane energy at a target within 120 feet, dealing 3d8 force damage on a hit.
Mechanical Slam
The Automaton makes a melee attack with its powerful limbs, dealing 2d10 + 5 bludgeoning damage.
Shielding Aura
As a bonus action, the Automaton can create a protective barrier around itself or an ally within 30 feet, granting a +2 bonus to AC until the start of its next turn.