Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Fecal Golem
CR 5Large Construct
Fecal Golem
HP Range10 - 20 (Avg: 15)
AC15
XP1800

Description

The Fecal Golem is a grotesque construct formed from the excrement of various creatures, animated by dark magic. Once a crude joke, it now rampages through villages, leaving a trail of filth and fear in its wake.

Details
SizeLarge
TypeConstruct
CR5
XP1800
LanguagesNone
Defenses
Armor Class15
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesNone
Damage ResistancesBludgeoning, Piercing
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Charmed, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Actions

Foul Stench (Recharge 5-6)

The Fecal Golem releases a noxious cloud of gas in a 15-foot radius. Creatures in that area must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute.

Slam

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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