
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range10 - 20 (Avg: 15)
AC10
XP450
Description
These grotesque creatures are the remnants of unfortunate souls who perished in the filth of the sewers. Their bodies are heavily decayed, with exposed bones and rotting flesh, making them a terrifying sight for any adventurer.
Details
Size | Medium |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 10 |
HP Range | 10 - 20 (Avg: 15) |
Damage Vulnerabilities | Fire |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | Poisoned, Frightened |
Actions
Rotting Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Sewer Stench
Each creature within 10 feet of the Decayed Sewer Zombie must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.