Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Decayed Sewer Zombie
CR 2Medium Undead
Decayed Sewer Zombie
HP Range10 - 20 (Avg: 15)
AC10
XP450

Description

These grotesque creatures are the remnants of unfortunate souls who perished in the filth of the sewers. Their bodies are heavily decayed, with exposed bones and rotting flesh, making them a terrifying sight for any adventurer.

Details
SizeMedium
TypeUndead
CR2
XP450
LanguagesNone
Defenses
Armor Class10
HP Range10 - 20 (Avg: 15)
Damage VulnerabilitiesFire
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesPoisoned, Frightened
Actions

Rotting Touch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Sewer Stench

Each creature within 10 feet of the Decayed Sewer Zombie must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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