
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range30 - 30 (Avg: 30)
AC13
XP450
Description
The Baby Eater is a grotesque creature that lurks in the shadows, preying on the vulnerable. With a ravenous appetite for infants, it will not hesitate to attack adults if food is scarce.
Details
Size | Small |
Type | Monstrosity |
CR | 1.5 |
XP | 450 |
Languages | understands Common but cannot speak |
Defenses
Armor Class | 13 |
HP Range | 30 - 30 (Avg: 30) |
Damage Vulnerabilities | Radiant |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | None |
Actions
Bite
The Baby Eater bites its target, dealing 1d6+2 piercing damage and potentially grappling the target.
Terrifying Screech
The Baby Eater emits a horrifying screech. All creatures within 30 feet must succeed on a DC 12 Wisdom saving throw or be frightened until the end of their next turn.