Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Butt Gerbil
CR 0.5Tiny Beast
Butt Gerbil
HP Range5 - 5 (Avg: 5)
AC12
XP100

Description

Butt Gerbils are malevolent creatures that thrive on chaos and suffering. They are known for their sinister method of attack, burrowing into their victims through the rear, causing excruciating pain and eventual death.

Details
SizeTiny
TypeBeast
CR0.5
XP100
LanguagesNone
Defenses
Armor Class12
HP Range5 - 5 (Avg: 5)
Damage VulnerabilitiesBludgeoning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesProne
Actions

Bite

The Butt Gerbil bites its target, dealing 1d4 piercing damage. On a hit, the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

Go inside butt

The Butt Gerbil can burrow into a creature's body, causing 1d6 damage at the start of each of its turns until the creature succeeds on a DC 12 Constitution saving throw.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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