Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Sewage Slime
CR 4Large Ooze
Sewage Slime
HP Range70 - 100 (Avg: 85)
AC12
XP1100

Description

A grotesque mass of living sewage, this slime is a foul amalgamation of waste, filth, and decay. It oozes through the sewers and drains, seeking to engulf anything that dares to intrude into its territory.

Details
SizeLarge
TypeOoze
CR4
XP1100
Languagesunderstands Common but cannot speak
Defenses
Armor Class12
HP Range70 - 100 (Avg: 85)
Damage VulnerabilitiesFire
Damage ResistancesBludgeoning
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesBlinded, Deafened, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained
Actions

Acidic Spray

The Sewage Slime sprays a 15-foot cone of acidic sludge. Each creature in that area must make a DC 14 Dexterity saving throw, taking 27 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Engulf

The Sewage Slime moves up to its speed and engulfs any creature in its path. The target must succeed on a DC 15 Strength saving throw or be restrained and take 21 (6d6) acid damage at the start of its turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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