Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Drug Fiend
CR 3Small Fiend
Drug Fiend
HP Range40 - 50 (Avg: 45)
AC14
XP700

Description

The Drug Fiend is a malevolent goblin-like creature that thrives on the chaos and addiction it spreads. It uses its cunning and charm to lure unsuspecting victims into a world of substance abuse, feeding off their despair and dependency.

Details
SizeSmall
TypeFiend
CR3
XP700
LanguagesCommon, Goblin, Fiend, Demonic
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesRadiant, Fire, Piercing
Damage ResistancesPoison
Damage ImmunitiesPoison
Condition ImmunitiesNone
Actions

Addictive Charm

The Drug Fiend targets one creature it can see within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or become charmed for 1 minute. While charmed, the target is compelled to consume a substance of the Drug Fiend's choice.

Toxic Breath

The Drug Fiend exhales a cloud of toxic fumes in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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