Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Cybernetic Zombie
CR 5Medium Undead
Cybernetic Zombie
HP Range70 - 80 (Avg: 75)
AC16
XP1800

Description

A grotesque fusion of decaying flesh and mechanical enhancements, the Cybernetic Zombie is a remnant of a once-living being, now animated by dark science. It shambles forward, driven by a relentless hunger for flesh, its cybernetic parts whirring and clicking ominously.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesNone
Defenses
Armor Class16
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesRadiant, Lightning, Bludgeoning
Damage ResistancesNone
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Deafened, Frightened, Paralyzed, Poisoned
Actions

Cybernetic Shock

The Cybernetic Zombie unleashes a surge of electrical energy from its implants, forcing all creatures within a 15-foot radius to make a DC 14 Constitution saving throw or take 3d8 lightning damage, half on a success.

Rotting Bite

The Cybernetic Zombie makes a melee attack with its decayed jaws, dealing 2d6 piercing damage and 1d6 necrotic damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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