Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Drug Dealer
CR 2Medium Humanoid
Drug Dealer
HP Range40 - 50 (Avg: 45)
AC15
XP450

Description

The Drug Dealer is a cunning and opportunistic figure who thrives in the shadows of Cyberia's neon-lit streets. Known for their quick wit and faster hands, they often lure unsuspecting victims into dark alleyways for a quick deal or a sudden robbery.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Thieves' Cant
Defenses
Armor Class15
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesPsychic, Poison, Lightning
Damage ResistancesSlashing
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Quick Deal

The Drug Dealer offers a random drug or gadget to a target. The target must succeed on a DC 15 Wisdom saving throw or become charmed for 1 minute, believing the dealer's product is beneficial.

Robbery

The Drug Dealer attempts to steal from a target within 5 feet. The target must succeed on a DC 15 Dexterity saving throw or lose 1d6 gold pieces.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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