
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC15
XP450
Description
The Drug Dealer is a cunning and opportunistic figure who thrives in the shadows of Cyberia's neon-lit streets. Known for their quick wit and faster hands, they often lure unsuspecting victims into dark alleyways for a quick deal or a sudden robbery.
Details
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 15 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | Psychic, Poison, Lightning |
Damage Resistances | Slashing |
Damage Immunities | None |
Condition Immunities | None |
Actions
Quick Deal
The Drug Dealer offers a random drug or gadget to a target. The target must succeed on a DC 15 Wisdom saving throw or become charmed for 1 minute, believing the dealer's product is beneficial.
Robbery
The Drug Dealer attempts to steal from a target within 5 feet. The target must succeed on a DC 15 Dexterity saving throw or lose 1d6 gold pieces.