Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Nanobot Zombie
CR 5Medium Undead
Nanobot Zombie
HP Range70 - 80 (Avg: 75)
AC14
XP1800

Description

A grotesque fusion of decaying flesh and advanced technology, the Nanobot Zombie is a reanimated corpse controlled by a swarm of nanobots infected with a malicious virus. This creature embodies the horrors of both death and technological corruption, making it a terrifying foe in any encounter.

Details
SizeMedium
TypeUndead
CR5
XP1800
Languagesunderstands Common but cannot speak
Defenses
Armor Class14
HP Range70 - 80 (Avg: 75)
Damage VulnerabilitiesRadiant, Lightning, Acid
Damage ResistancesNone
Damage ImmunitiesPoison, Psychic
Condition ImmunitiesCharmed, Frightened, Paralyzed
Actions

Corrupted Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) necrotic damage.

Nanobot Swarm

The Nanobot Zombie releases a swarm of nanobots in a 15-foot radius. Each creature in that area must make a DC 14 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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