
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
A once-proud Dragonborn warrior, now reanimated through dark technology and necromancy. This creature roams the battlefield, driven by a relentless hunger for vengeance against the living.
Details
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Draconic and common but cannot speak |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Radiant, Lightning, Piercing, Bludgeoning |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | Blinded, Deafened, Exhaustion, Poisoned |
Actions
Cybernetic Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Necrotic Breath (Recharge 5-6)
The Cybernetic Zombie Dragonborn exhales a 30-foot cone of necrotic energy. Each creature in that area must make a DC 15 Constitution saving throw, taking 27 (6d8) necrotic damage on a failed save, or half as much damage on a successful one.
Reanimate Minions (1/Day)
Summons 1d4 zombie Dragonborn minions to fight alongside it for 1 hour.