Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Scrawny Street Thug
CR 1Medium Humanoid
Scrawny Street Thug
HP Range20 - 30 (Avg: 25)
AC12
XP200

Description

A desperate and cunning individual, the Scrawny Street Thug resorts to petty crime to survive in the unforgiving urban landscape. With a sharp tongue and quick reflexes, they are more dangerous than they appear.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesNone
Defenses
Armor Class12
HP Range20 - 30 (Avg: 25)
Damage VulnerabilitiesBludgeoning, Piercing, Slashing, Fire, Lightning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Intimidating Taunt

The thug can use their action to attempt to frighten a creature within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the thug's next turn.

Sneak Attack

Once per turn, the Scrawny Street Thug deals an extra 7 (2d6) damage when they hit a creature with a weapon attack and have advantage on the attack roll.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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