
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range20 - 30 (Avg: 25)
AC12
XP200
Description
A desperate and cunning individual, the Scrawny Street Thug resorts to petty crime to survive in the unforgiving urban landscape. With a sharp tongue and quick reflexes, they are more dangerous than they appear.
Details
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 20 - 30 (Avg: 25) |
Damage Vulnerabilities | Bludgeoning, Piercing, Slashing, Fire, Lightning |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Intimidating Taunt
The thug can use their action to attempt to frighten a creature within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the thug's next turn.
Sneak Attack
Once per turn, the Scrawny Street Thug deals an extra 7 (2d6) damage when they hit a creature with a weapon attack and have advantage on the attack roll.