Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Gnoblin Thug
CR 2Small Humanoid
Gnoblin Thug
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

A streetwise Gnoblin thug, armed with a firearm, who uses cunning and brute force to intimidate and control others. They are often found in urban environments, running small-time rackets and engaging in petty crime.

Details
SizeSmall
TypeHumanoid
CR2
XP450
LanguagesCommon, Gnoblin, Goblin, Undercommon
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesBludgeoning, Piercing, Slashing, Fire, Lightning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Gunshot

The Gnoblin thug fires their gun, making a ranged attack against a target within 60 feet. On a hit, the target takes 2d6 piercing damage.

Intimidate

The Gnoblin thug attempts to intimidate a creature within 30 feet. The target must succeed on a DC 12 Wisdom saving throw or become frightened until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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