
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |

HP Range75 - 95 (Avg: 85)
AC15
XP1800
Description
A twisted amalgamation of technology and madness, the Cyber Clown is a nightmarish figure that haunts the neon-lit streets of a dystopian city. With a penchant for chaos and a deadly arsenal of gadgets, this clown embodies the darkest aspects of entertainment gone wrong.
Details
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Common, Thieves' Cant |
Defenses
Armor Class | 15 |
HP Range | 75 - 95 (Avg: 85) |
Damage Vulnerabilities | Psychic, Fire, Lightning, Necrotic, Acid |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Blade-Arm Slash
The Cyber Clown extends a blade from its arm to make a melee attack, dealing 2d8 slashing damage.
Laughing Gas Spray
The Cyber Clown releases a cloud of laughing gas in a 15-foot cone. Creatures in the area must succeed on a DC 15 Constitution saving throw or be incapacitated for 1 minute.
Shock Juggle
The Cyber Clown throws electrified juggling balls at a target within 60 feet, dealing 2d6 lightning damage on a hit.