Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Rotting Zombie
CR 1Medium Undead
Rotting Zombie
HP Range22 - 22 (Avg: 22)
AC8
XP200

Description

The Rotting Zombie is a reanimated corpse, driven by a primal hunger for flesh. It is a mindless creature, relentless in its pursuit of living beings, spreading disease and decay wherever it roams.

Details
SizeMedium
TypeUndead
CR1
XP200
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class8
HP Range22 - 22 (Avg: 22)
Damage VulnerabilitiesFire, Bludgeoning, Piercing, Slashing, Radiant
Damage ResistancesNone
Damage ImmunitiesPoison
Condition ImmunitiesCharmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned
Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 10 Constitution saving throw or be infected with zombie rot.

Rotting Touch

The zombie's touch is infectious. Any creature that touches the zombie or hits it with a melee attack while within 5 feet must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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