
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | 1 days ago |
Visibility | Public |
HP Range22 - 22 (Avg: 22)
AC8
XP200
Description
The Rotting Zombie is a reanimated corpse, driven by a primal hunger for flesh. It is a mindless creature, relentless in its pursuit of living beings, spreading disease and decay wherever it roams.
Details
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak. |
Defenses
Armor Class | 8 |
HP Range | 22 - 22 (Avg: 22) |
Damage Vulnerabilities | Fire, Bludgeoning, Piercing, Slashing, Radiant |
Damage Resistances | None |
Damage Immunities | Poison |
Condition Immunities | Charmed, Deafened, Frightened, Paralyzed, Petrified, Poisoned |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and the target must succeed on a DC 10 Constitution saving throw or be infected with zombie rot.
Rotting Touch
The zombie's touch is infectious. Any creature that touches the zombie or hits it with a melee attack while within 5 feet must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute.