Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era. Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them. Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played15 times
Cloned0 times
Created
63 days ago
Last Updated
1 days ago
VisibilityPublic
Red Hand Thug
CR 2Medium Humanoid
Red Hand Thug
HP Range40 - 50 (Avg: 45)
AC14
XP450

Description

The Red Hand Thug is a low-level enforcer for the notorious Red Hand gang, known for their ruthless tactics in the underground world of weapon and drug dealing. They are often found patrolling the streets, intimidating rivals, and collecting debts for their superiors.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Thieves' Cant
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesFire, Bludgeoning, Piercing, Slashing, Lightning
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Firearm Attack

The thug fires a small firearm, dealing 1d10 piercing damage at a range of 60 feet.

Intimidate

The thug attempts to intimidate a target, forcing them to make a DC 12 Wisdom saving throw or become frightened until the end of their next turn.

Melee Attack

The thug makes a melee attack with a knife, dealing 1d6+3 piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service