
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
You call forth a devastating explosion of dark twilight energy, obliterating light and leaving a void of destruction. All creatures within the area must make a Dexterity saving throw. On a failed save, a creature takes 10d6 necrotic damage and is blinded for 1 minute. On a successful save, the creature takes half damage and is not blinded. The area of the sphere is heavily obscured for the next 1 minute as tendrils of shadow writhe within it. Any creature that starts its turn within the sphere takes 4d10 necrotic damage. The shadows are a magical darkness that can only be dispelled by Dispel Magic cast at 8th level or higher.
Spell Details
Level | 7 |
Range | 120 |