
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future, filled with a lot of different races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some fashion and areas are a mix of new and old or seem to be from a different era.
Gangs, corporate gangs and corrupted cops rule over Cyberia, though some fight back against them.
Find your place in the world. Become a mercenary or bounty hunter, destroy, take over or create your own gang, corporate gang or group, become a vigilante or villain or just a plain criminal and/or clean up or further the corruption in the police force. You could also attempt to take Cyberia as your own, while battling against others for control of the city.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek/Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
Played | 15 times |
Cloned | 0 times |
Created | 63 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Garrick summons a cataclysmic surge of spectral water and ghostly figures that explode from the ground at a point he chooses within range. Creatures in the area must make a Dexterity saving throw. On a failure, they take 8d4 cold damage and 8d4 necrotic damage as the spirits claw and pull at them. On a success, they take half damage. The surge of water creates difficult terrain in the area until the start of Garrick’s next turn, as ghostly remnants linger and writhe. Any creature killed by this spell has its soul trapped momentarily, emitting a mournful wail as it dissipates. Garrick regains 10 hit points for every creature slain this way.
Spell Details
Level | 7 |
Range | 80 |