
Cyberpunk
Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.
Author's Note: This is a fantasy world that is set in the future with highly advanced technology, filled with a large variety races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some technology, fashion and areas are a mix of new and old or seem to be from a different era, depending on the preference of those living in those areas.
Gangs, corporations and corrupted cops rule over Cyberia, though some people fight back against them.
Find your place in the world. Become a mercenary or a bounty hunter, destroy, take over or create your own gang, corporation or group, become a vigilante or villain, go into general criminal activities or go into law enforcement, clean up or further the corruption in the police force. You could also attempt to take Cyberia City (or one of the other cities) as your own, while battling against others for control over the city and if you have even bigger ambitions, you could try to take all of Cyberia for yourself.
Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics
Magic technologies: Arcane Engineering, Magitek, Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment
This world has a lot of references to other things and will constantly be changing.
There are a lot of things in this that shouldn't be taken seriously and are kind of avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke.
Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played | 15 times |
Cloned | 0 times |
Created | 108 days ago |
Last Updated | Yesterday |
Visibility | Public |
Irresistible Dance
Enchantment•Level 6

Description
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be charmed are immune to this spell. A dancing creature must use all its movement to dance without leaving its space and has disadvantage on dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a wisdom saving throw to regain control of itself. On a successful save, the spell ends.
Spell Details
Level | 6 |
Range | 30 |