Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future with highly advanced technology, filled with a large variety races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some technology, fashion and areas are a mix of new and old or seem to be from a different era, depending on the preference of those living in those areas. Gangs, corporations and corrupted cops rule over Cyberia, though some people fight back against them. Find your place in the world. Become a mercenary or a bounty hunter, destroy, take over or create your own gang, corporation or group, become a vigilante or villain, go into general criminal activities or go into law enforcement, clean up or further the corruption in the police force. You could also attempt to take Cyberia City (or one of the other cities) as your own, while battling against others for control over the city and if you have even bigger ambitions, you could try to take all of Cyberia for yourself. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek, Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment This world has a lot of references to other things and will constantly be changing. There are a lot of things in this that shouldn't be taken seriously and are kind of avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke. Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played15 times
Cloned0 times
Created
108 days ago
Last Updated
Yesterday
VisibilityPublic
Enlarge/Reduce
TransmutationLevel 2
Enlarge/Reduce

Description

You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect. If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once. **Enlarge.** The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage. **Reduce.** The target's size is halved in all dimensions, and its weight is reduced to one-­eighth of normal. This reduction decreases its size by one category-from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).

Spell Details
Level2
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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