Cyberia world illustration - Cyberpunk theme
Cyberpunk

Cyberia

O
Onrelas

Fantasy cyberpunk world. Cybernetics, mechanics and magic intertwine.


Author's Note: This is a fantasy world that is set in the future with highly advanced technology, filled with a large variety races and classes. Many different types of magic and technologies coexist or intertwine, even with cybernetic enhancements, augmentations and prosthetics or mechanical limbs. Some technology, fashion and areas are a mix of new and old or seem to be from a different era, depending on the preference of those living in those areas. Gangs, corporations and corrupted cops rule over Cyberia, though some people fight back against them. Find your place in the world. Become a mercenary or a bounty hunter, destroy, take over or create your own gang, corporation or group, become a vigilante or villain, go into general criminal activities or go into law enforcement, clean up or further the corruption in the police force. You could also attempt to take Cyberia City (or one of the other cities) as your own, while battling against others for control over the city and if you have even bigger ambitions, you could try to take all of Cyberia for yourself. Technology: Engineering, Gear/Clockwork, Steampunk, Dieselpunk, Modern, Futuristic, Electronics, Robotics, Cybernetics Magic technologies: Arcane Engineering, Magitek, Artificer, Crystal Powered, Ethereal Energy Tapping/Collecting, Rune, Enchantment This world has a lot of references to other things and will constantly be changing. There are a lot of things in this that shouldn't be taken seriously and are kind of avoidable. I've also added some random people and characters from other things, mostly for testing out certain mechanics of the AI, as an Easter egg and/or a joke. Two joke classes never seen any where else, the Extreme Prankster and Fecalmancer, have been added. They're for the immature at heart and should probably be avoided.
Played15 times
Cloned0 times
Created
108 days ago
Last Updated
Yesterday
VisibilityPublic
Scrying
DivinationLevel 5
Scrying

Description

You can see and hear a particular creature you choose that is on the same plane of existence as you. The target must make a wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed. **Knowledge & Save Modifier** Secondhand (you have heard of the target) +5 Firsthand (you have met the target) +0 Familiar (you know the target well) -5 **Connection & Save Modifier** Likeness or picture -2 Possession or garment -4 Body part, lock of hair, bit of nail, or the like -10 On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours. On a failed save, the spell creates an invisible sensor within 10 feet of the target. You can see and hear through the sensor as if you were there. The sensor moves with the target, remaining within 10 feet of it for the duration. A creature that can see invisible objects sees the sensor as a luminous orb about the size of your fist. Instead of targeting a creature, you can choose a location you have seen before as the target of this spell. When you do, the sensor appears at that location and doesn't move.

Spell Details
Level5
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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