
Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.
Played | 6 times |
Cloned | 1 times |
Created | 273 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Description
The Mutated Zombie Abomination is a grotesque, lumbering mass of decayed flesh and exposed bone. It was once a human, but dark magic and vile experiments have twisted it into a nightmarish creature. With multiple limbs and an insatiable hunger for flesh, it poses a serious threat to any who cross its path.
Size | Medium |
Type | Undead |
CR | 3 |
XP | 700 |
Languages | Understands the languages it knew in life but can't speak |
Armor Class | 13 |
HP Range | 85 - 85 (Avg: 85) |
Damage Vulnerabilities | , , |
Damage Resistances | , , |
Damage Immunities | , |
Condition Immunities | None |
Multiattack
The Mutated Zombie Abomination makes two attacks with its Slam.
Regenerative Flesh
The Mutated Zombie Abomination regains 5 hit points at the start of its turn. If it takes radiant damage, this trait doesn’t function at the start of its next turn.
Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Vile Mutation
As a bonus action, the Mutated Zombie Abomination can cause a pustule on its body to burst, releasing a cloud of noxious gas in a 10-foot radius. Each creature in that area must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. The area remains poisoned for 1 minute.