Mournhollow world illustration - Dark Fantasy, Monster Hunting theme
Dark Fantasy, Monster Hunting

Mournhollow

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Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.


Author's Note: W.I.P. Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives. Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played6 times
Cloned1 times
Created
273 days ago
Last Updated
82 days ago
VisibilityPublic
Barbed Devil
CR 5Medium Fiend
Barbed Devil
HP Range65 - 156 (Avg: 111)
AC15
XP1800
Details
SizeMedium
TypeFiend
CR5
XP1800
LanguagesInfernal, telepathy 120 ft.
Defenses
Armor Class15
HP Range65 - 156 (Avg: 111)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) piercing damage.

Hurl Flame

Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.

Multiattack

The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Tail

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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