
Dark Fantasy, Monster Hunting
Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.
Author's Note: W.I.P.
Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives.
Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played | 6 times |
Cloned | 1 times |
Created | 273 days ago |
Last Updated | 82 days ago |
Visibility | Public |
Giant Octopus
CR 1•Large Beast

HP Range16 - 88 (Avg: 52)
AC11
XP200
Details
Size | Large |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 11 |
HP Range | 16 - 88 (Avg: 52) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Ink Cloud
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.