Mournhollow world illustration - Dark Fantasy, Monster Hunting theme
Dark Fantasy, Monster Hunting

Mournhollow

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homtaro

Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.


Author's Note: W.I.P. Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives. Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played6 times
Cloned1 times
Created
273 days ago
Last Updated
82 days ago
VisibilityPublic
Unicorn
CR 5Large Celestial
Unicorn
HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
SizeLarge
TypeCelestial
CR5
XP1800
LanguagesCelestial, Elvish, Sylvan, telepathy 60 ft.
Defenses
Armor Class12
HP Range27 - 108 (Avg: 68)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities, ,
Actions

Healing Touch

The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

The unicorn makes two attacks: one with its hooves and one with its horn.

Teleport

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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