Mournhollow world illustration - Dark Fantasy, Monster Hunting theme
Dark Fantasy, Monster Hunting

Mournhollow

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homtaro

Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.


Author's Note: W.I.P. Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives. Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played6 times
Cloned1 times
Created
273 days ago
Last Updated
82 days ago
VisibilityPublic
Planar Binding
AbjurationLevel 5
Planar Binding

Description

With this spell, you attempt to bind a celestial, an elemental, a fey, or a fiend to your service. The creature must be within range for the entire casting of the spell. (Typically, the creature is first summoned into the center of an inverted magic circle in order to keep it trapped while this spell is cast.) At the completion of the casting, the target must make a charisma saving throw. On a failed save, it is bound to serve you for the duration. If the creature was summoned or created by another spell, that spell's duration is extended to match the duration of this spell. A bound creature must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter of your instructions, but if the creature is hostile to you, it strives to twist your words to achieve its own objectives. If the creature carries out your instructions completely before the spell ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the spell ends.

Spell Details
Level5
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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