Mournhollow world illustration - Dark Fantasy, Monster Hunting theme
Dark Fantasy, Monster Hunting

Mournhollow

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homtaro

Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.


Author's Note: W.I.P. Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives. Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played6 times
Cloned1 times
Created
273 days ago
Last Updated
82 days ago
VisibilityPublic
Hallucinatory Terrain
IllusionLevel 4
Hallucinatory Terrain

Description

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance. The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.

Spell Details
Level4
Range300
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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