Mournhollow world illustration - Dark Fantasy, Monster Hunting theme
Dark Fantasy, Monster Hunting

Mournhollow

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homtaro

Plagued by nightmarish creatures and sinister forces, each region harbors unique horrors.


Author's Note: W.I.P. Mournhollow is a grim and foreboding land shrouded in perpetual twilight. The landscape is dotted with decaying forests, abandoned villages, and ancient ruins where shadows whisper secrets of the past. This world is plagued by nightmarish creatures and sinister forces, with each region harboring its own unique horrors. The people of Mournhollow live in constant fear, seeking the aid of mercenaries and monster hunters to protect them from the darkness that encroaches on their lives. Mournhollow is designed as a world where danger lurks around every corner, and the line between hero and villain is often blurred. It is a realm where the brave or the desperate take up arms against the darkness. Inspired by the gothic horror themes of Ravenloft, Mournhollow provides a rich setting for stories of valor, betrayal, and survival. The mercenary gunslinger will find ample opportunities to take on contracts, from slaying monstrous beasts to uncovering ancient curses. Players are encouraged to delve into the moral complexities of their characters, exploring what it means to fight against the shadows, and what price they are willing to pay for their own survival.
Played6 times
Cloned1 times
Created
278 days ago
Last Updated
87 days ago
VisibilityPublic
Antipathy/Sympathy
EnchantmentLevel 8
Antipathy/Sympathy

Description

This spell attracts or repels creatures of your choice. You target something within range, either a Huge or smaller object or creature or an area that is no larger than a 200-foot cube. Then specify a kind of intelligent creature, such as red dragons, goblins, or vampires. You invest the target with an aura that either attracts or repels the specified creatures for the duration. Choose antipathy or sympathy as the aura's effect. **Antipathy.** The enchantment causes creatures of the kind you designated to feel an intense urge to leave the area and avoid the target. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or become frightened. The creature remains frightened while it can see the target or is within 60 feet of it. While frightened by the target, the creature must use its movement to move to the nearest safe spot from which it can't see the target. If the creature moves more than 60 feet from the target and can't see it, the creature is no longer frightened, but the creature becomes frightened again if it regains sight of the target or moves within 60 feet of it. **Sympathy.** The enchantment causes the specified creatures to feel an intense urge to approach the target while within 60 feet of it or able to see it. When such a creature can see the target or comes within 60 feet of it, the creature must succeed on a wisdom saving throw or use its movement on each of its turns to enter the area or move within reach of the target. When the creature has done so, it can't willingly move away from the target. If the target damages or otherwise harms an affected creature, the affected creature can make a wisdom saving throw to end the effect, as described below. **Ending the Effect.** If an affected creature ends its turn while not within 60 feet of the target or able to see it, the creature makes a wisdom saving throw. On a successful save, the creature is no longer affected by the target and recognizes the feeling of repugnance or attraction as magical. In addition, a creature affected by the spell is allowed another wisdom saving throw every 24 hours while the spell persists. A creature that successfully saves against this effect is immune to it for 1 minute, after which time it can be affected again.

Spell Details
Level8
Range60
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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