Fantasy
Aalinor is a high-fantasy world of magic while facing dark forces like the Supreme Necro Lord.
Author's Note: Its an extension of Naath. Added New region, Royalty, More playable character, mosters and POIs. This is a work in progress, although still playable, there are Regions that will be missing content.
Played | 12 times |
Cloned | 1 times |
Created | 113 days ago |
Last Updated | 50 days ago |
Visibility | Public |
Pipes of Haunting
gear
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 2.00 lb. |
Cost | 0 Gold Pieces |
Description
You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn.