Fantasy
Aalinor is a high-fantasy world of magic while facing dark forces like the Supreme Necro Lord.
Author's Note: Its an extension of Naath. Added New region, Royalty, More playable character, mosters and POIs. This is a work in progress, although still playable, there are Regions that will be missing content.
Played | 13 times |
Cloned | 1 times |
Created | 124 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Field Wyrm
Medium Monstrosity - CR 4
Field Wyrms are the smaller cousins of the formidable Sand Wyrms, known for their impressive tunneling abilities beneath the fertile plains. These creatures, while not as massive, can cause significant damage to crops, making them a feared presence among farmers. With a voracious appetite for vegetation, they create labyrinthine tunnels that can disrupt soil and kill off agricultural yield, drawing the ire of those who depend on the land.
Details
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Understands Common and Terran but cannot speak. |
Defenses
Armor Class | 14 |
HP Range | 45 - 60 (Avg: 53) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
14
dexterity
16
constitution
14
intelligence
2
wisdom
8
charisma
5
Actions
Bite
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Burrowing Tunneler
The Field Wyrm can move through dirt and loose soil as if it were difficult terrain. It can create a tunnel that can accommodate Medium-sized creatures.