Post-Apocalyptic
When the bombs went off, ending the new America, people hid in vaults. Today is Reclemation Day.
Author's Note: This entire world is based on the popular online game: Fallout 76.
Played | 32 times |
Cloned | 1 times |
Created | 126 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Staff of Healing
gear
Details
Type | Gear |
Category | Staff |
Rarity | Rare |
Weight | 4.00 lb. |
Cost | 0 Bottle Caps |
Description
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.