Urban Fantasy
A decaying metropolis, Gothic and Japanese aesthetics. Demons, fiends, and other horrors lurk.
Author's Note: ```
Yōrburg is a sprawling metropolis teetering on the brink of ruin. A once-proud city, it now blends Gothic and Japanese aesthetics, its grand architecture marred by decay and neglect. The city is shrouded in perpetual fog, concealing its dark secrets and amplifying its eerie atmosphere.
Demons, fiends, and other horrors roam the streets, preying on the weak and corrupting the innocent. The line between human and monster blurs as dark pacts are forged and ancient evils awaken.
Yōrburg is a city of stark contrasts. Opulent noble houses stand adjacent to squalid slums. Sacred shrines coexist with profane temples. Hope and despair intertwine, offering adventurers a world of endless possibilities and deadly dangers.
Played | 2 times |
Cloned | 1 times |
Created | 162 days ago |
Last Updated | 76 days ago |
Visibility | Public |
Dust of Dryness
Uncommon•Gear (Wondrous Items)

Weight0.01 lb.
Cost120.00 Gold Pieces
Description
This small packet contains 1d6 + 4 pinches of dust. You can use an action to sprinkle a pinch of it over water. The dust turns a cube of water 15 feet on a side into one marble-sized pellet, which floats or rests near where the dust was sprinkled. The pellet's weight is negligible. Someone can use an action to smash the pellet against a hard surface, causing the pellet to shatter and release the water the dust absorbed. Doing so ends that pellet's magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one.
Details
Type | Gear |
Category | Wondrous Items |
Rarity | Uncommon |
Weight | 0.01 lb. |
Cost | 120.00 Gold Pieces |