Elaris world illustration - Steampunk theme
Steampunk

Elaris

I
ItsKingKilam

Elaris stands in an industrial revolution, while magic remains, technology is rapidly reshaping life


Author's Note: Author's Notes for Players: Welcome to Elaris, a world in the throes of transformation. Once ruled by powerful mages and dominated by arcane traditions, Elaris is now embracing the tides of change brought by an industrial revolution. Steam engines hum where magic once ruled unchallenged, and airships, trains, and arcane-powered firearms are redefining how people live and fight. While the old ways of magic still hold sway in some parts of the world, the rise of technology is creating a new order, challenging the balance of power. In this world, you’ll encounter individuals who fiercely cling to tradition, while others are eager to explore the possibilities of innovation. This tension between the magical and mechanical will drive much of the story. Your characters will have the opportunity to navigate this shifting landscape, shaping the future of Elaris as they see fit. Whether you align with the arcane past or embrace the technological future, Elaris is a world ripe for exploration and reinvention. Choose your path wisely, as your decisions could change the course of history.
Played10 times
Cloned1 times
Created
101 days ago
Last Updated
10 days ago
VisibilityPublic
Bag of Tricks
Bag of Tricks
gear
Details
TypeGear
CategoryWondrous Items
RarityUncommon
Weight0.50 lb.
Cost0.00 Gold Pieces
Description

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on Your Turn. You can use a Bonus Action to Command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to Attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its Nature. Once three fuzzy Objects have been pulled from the bag, the bag can't be used again until the next dawn. Gray Bag: | d8 | Creature | |---|---| | 01 | Weasel | | 02 | Giant Rat | | 03 | Badger | | 04 | Boar | | 05 | Panther | | 06 | Giant Badger | | 07 | Dire Wolf | | 08 | Giant Elk | Rust Bag: | d8 | Creature | |---|---| | 01 | Rat | | 02 | Owl | | 03 | Mastiff | | 04 | Goat | | 05 | Giant Goat | | 06 | Giant Boar | | 07 | Lion | | 08 | Brown Bear | Tan Bag: | d8 | Creature | |---|---| | 01 | Jackal | | 02 | Ape | | 03 | Baboon | | 04 | Axe Beak | | 05 | Black Bear | | 06 | Giant Weasel | | 07 | Giant Hyena | | 08 | Tiger |

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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