Elaris world illustration - Steampunk theme
Steampunk

Elaris

I
ItsKingKilam

Elaris stands in an industrial revolution, while magic remains, technology is rapidly reshaping life


Author's Note: Author's Notes for Players: Welcome to Elaris, a world in the throes of transformation. Once ruled by powerful mages and dominated by arcane traditions, Elaris is now embracing the tides of change brought by an industrial revolution. Steam engines hum where magic once ruled unchallenged, and airships, trains, and arcane-powered firearms are redefining how people live and fight. While the old ways of magic still hold sway in some parts of the world, the rise of technology is creating a new order, challenging the balance of power. In this world, you’ll encounter individuals who fiercely cling to tradition, while others are eager to explore the possibilities of innovation. This tension between the magical and mechanical will drive much of the story. Your characters will have the opportunity to navigate this shifting landscape, shaping the future of Elaris as they see fit. Whether you align with the arcane past or embrace the technological future, Elaris is a world ripe for exploration and reinvention. Choose your path wisely, as your decisions could change the course of history.
Played15 times
Cloned1 times
Created
151 days ago
Last Updated
38 days ago
VisibilityPublic
Green Hag
Green Hag
Medium Fey - CR 3
Details
SizeMedium
TypeFey
CR3
XP700
LanguagesCommon, Draconic, Sylvan
Defenses
Armor Class17
HP Range44 - 121 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

18

dexterity

12

constitution

16

intelligence

13

wisdom

14

charisma

14

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Illusory Appearance

The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage

The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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