Steampunk
Elaris stands in an industrial revolution, while magic remains, technology is rapidly reshaping life
Author's Note: Author's Notes for Players:
Welcome to Elaris, a world in the throes of transformation. Once ruled by powerful mages and dominated by arcane traditions, Elaris is now embracing the tides of change brought by an industrial revolution. Steam engines hum where magic once ruled unchallenged, and airships, trains, and arcane-powered firearms are redefining how people live and fight. While the old ways of magic still hold sway in some parts of the world, the rise of technology is creating a new order, challenging the balance of power.
In this world, you’ll encounter individuals who fiercely cling to tradition, while others are eager to explore the possibilities of innovation. This tension between the magical and mechanical will drive much of the story. Your characters will have the opportunity to navigate this shifting landscape, shaping the future of Elaris as they see fit.
Whether you align with the arcane past or embrace the technological future, Elaris is a world ripe for exploration and reinvention. Choose your path wisely, as your decisions could change the course of history.
Played | 10 times |
Cloned | 1 times |
Created | 112 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Gibbering Mouther
Medium Aberration - CR 2
Details
Size | Medium |
Type | Aberration |
CR | 2 |
XP | 450 |
Languages |
Defenses
Armor Class | 9 |
HP Range | 36 - 99 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities |
Stats
strength
10
dexterity
8
constitution
16
intelligence
3
wisdom
10
charisma
6
Actions
Bites
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 17 (5d6) piercing damage. If the target is Medium or smaller, it must succeed on a DC 10 Strength saving throw or be knocked prone. If the target is killed by this damage, it is absorbed into the mouther.
Blinding Spittle
The mouther spits a chemical glob at a point it can see within 15 feet of it. The glob explodes in a blinding flash of light on impact. Each creature within 5 feet of the flash must succeed on a DC 13 Dexterity saving throw or be blinded until the end of the mouther's next turn.
Multiattack
The gibbering mouther makes one bite attack and, if it can, uses its Blinding Spittle.